Segment 5: Strategic Thinking

 

 

Background

If competition is imperfect, firms may have to consider the reactions of rivals when determining pricing and other aspects of business strategy. The tools of game theory are critical in this regard. Game theory is the formal analysis of strategic interdependence. Strategic interdependence refers to situations in which one party's outcome (profits, rewards, benefits and so on) depends crucially on the decisions of one or more other parties and vice versa. In such situations, each party has to anticipate the actions and reactions of all other parties to make an optimal choice.

Through the use of game models, decision-makers can predict the actions and reactions of competitors, partners, customers and others quite accurately. In this way, game theory allows you to approach problems from other people's perspectives, thereby improving your own decision-making abilities.

Game theory can give insights into the strategic interdependence between market participants. Two instances of this are competition in oligopolies and competition in situations where there are network effects. In oligopoly, the interaction is between competitors whereas when there are network effects, the interaction is between complementors. Nonetheless, the same basic tools of game theory can be applied to each situation.

Suggested reading

·         Dixit and Nalebuff, chapter 2 and 3 provide a good introduction to game theory. Chapter 6 provides an overview of the value of commitment, and chapter 9 tackles issues in achieving co-operation.

·         Alternative treatments of oligopoly can be found in McAfee (Chpts 2-3) and Besanko et al. (chapters 7 – 9).

·         Shapiro and Varian provide a good treatment of network effects and standard setting; in particular, chapters 7–9.

 

    Besanko, D. et al. Economics of Strategy, 2nd ed. New York: Wiley, 2001.

Dixit, A. and B. Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, New York: Norton, 1991.

McAfee, P. Competitive Solutions, Princeton: Princeton University Press, 2002.

Shapiro, C. and H. Varian, Information Rules: A Strategic Guide to the Network Economy, Cambridge: Harvard Business School Press, 1999.

 

Segment Overview

 

·         Topic 5.2 sets up the basic concepts of game theory including defining players, strategies and payoffs.

 

·        Topic 5.3 considers the classic game models, such as the Prisoner’s Dilemma, the Chicken Game and the Deer Hunt, to introduce students to game theory.

 

·         Topic 5.4 looks at simultaneous move games. The solution concepts of iterated dominance and Nash equilibrium are introduced.

 

·         Topic 5.5 looks at sequential move games. This introduces the solution concept of backward induction.

 

·        Topic 5.6 applies this to oligopolistic pricing with a presentation of the basic Cournot and Bertrand models.

 

·      Topic 5.7 considers network effects and their role in technology adoption.

 

This segment concludes with a segment assignment in which you consider the games being currently played between video game manufacturers. These games involve competition between those manufacturers but network effects in terms of their interaction with consumers.

 

Your Learning Outcomes

 

At the end of this segment, you should be able to

·         formulate a competitive situation in game theoretic terms

·         analyse the equilibrium outcome of such games

·         apply basic game theoretic notions to the issues of oligopolistic pricing

 

Sources


Portions of this segment draw upon course materials prepared by Robert Gertner (University of Chicago), Toby Stuart (University of Chicago), Stephen King (University of Melbourne) and Joshua Gans (University of Melbourne).

 

Now go on to topic 5.2, “Using Game Theory